戴兜

戴兜

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【戴兜的遊戲安利】Hi-Fi RUSH,不可多得的動作爽遊

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"Is this a tech blog?"

"Not entirely."

"Then why are there only tech articles?"

"......"

I rarely express my opinions on games I've played, but today I want to recommend this game Hi-Fi RUSH, it's really fun. Hi-Fi RUSH is an action game developed by Tango. It was released at the end of January this year, but at that time I was playing Devil May Cry 5, and then I came across Atomic Heart, and Tango's previous game Ghostwire Tokyo was not very good, so I skipped this game. Finally, in April, I bought Hi-Fi RUSH on the recommendation of a classmate, and since then I haven't been able to put it down.

Brief Introduction#

Hi-Fi RUSH is a rhythm-based third-person action game, you can think of it as a combination of rhythm games and Devil May Cry. It is mainly a linear main story, not counting hidden levels, the gameplay is not long, it takes about 10 hours to complete. After completing the game, you can choose to explore the levels freely (there are many hidden levels that can only be unlocked in the second playthrough).

I am currently doing a full collection, and I feel that with the hidden levels and full collection, the game time should reach about 30 hours.

The main story is quite typical, solving a few small bosses, solving a big boss, and ultimately saving the world, but the game's storytelling is well done, and there are some interesting character relationships interspersed in the narrative, which is refreshing. To avoid spoilers, I won't go into detail about the story.

Graphics#

First of all, I personally like games with stylized rendering (like Genshin Impact), and secondly, the graphics of Hi-Fi RUSH are really impeccable. The cel-shaded art style is very eye-catching, with vibrant and lively colors, making it a very enjoyable experience. The stylized UI and special effects are also very impressive.

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Related to this is the performance effects, basically there are CG animations interspersed in major plot twists, even in scenes without CG, the atmosphere rendering, framing, and sound effects of the 3D scenes are excellent (I even think they are better than CG in terms of performance), the character's movements and expressions are very vivid, and there are no particularly awkward or out-of-place performances.

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Music#

The music in this game is very catchy. Your attacks, combos, jumps, and dodges all have bass accompaniment, and all the interactive elements in the game, including the protagonist, will move to the rhythm of the music. During battles, you can't help but nod your head and tap your feet.

Gameplay#

Action#

Common elements such as light attacks, heavy attacks, dodges, and combos are all present, and the player's goal is to press the attack button in time with the background music. The more accurate the timing, the higher the score. Even if the player's attacks are not in rhythm, the protagonist in the game will adjust the wind-up to ensure that each attack falls on the beat, guiding the player to find the correct timing for button presses. There are many combos in the game, and when the attack rhythm is correct, it will trigger QTE for combos. Combos need to be unlocked using gears (a type of collectible) in the shop. (I still haven't used the XYXY combo in actual combat)

As the story progresses, the protagonist gains the ability to summon teammates. Correspondingly, the teammates also have skills and QTEs, and they will also play a role in map exploration.

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Mini Games#

In addition to the common action elements, the game also has some interesting mini-games, such as dodging lasers, various QTEs (such as QTEs for repairing machines and playing Taiko no Tatsujin), and the large monsters encountered in the later chapters will have a forced dodging mechanism that requires dodging to break their shields before they can be killed.

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Punishment#

Although Hi-Fi RUSH focuses on rhythm, there is no obvious punishment mechanism. Following the rhythm only results in higher damage and higher score, and it doesn't break the combo. The shop also has various buffs (chips, combos) to increase the satisfaction. The only possible punishment is the shield counter when dodging in this game. As long as it's not perfect, you have to start over 🥲

Summary#

Go play it!!! 😤😤😤

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